Hands-on Innovation

Labs

Reach new heights of innovation and get equipped with skills in a learning environment where creativity has no limit. Through hands-on classes, demos, and installations, Labs welcomes participants of all skill sets and backgrounds to access innovation in the palms of their hands.

Labs Hero Image

Welcome to SIGGRAPH 2025

Submit to Labs

The SIGGRAPH 2025 Labs program is where the most advanced computer graphics and interactive techniques combine with hands-on learning to create a unique experience both for presenters and participants alike.

Labs hands-on classes and installations will be presented in-person at the conference and will allow participants to engage directly with research and creative projects. Potential submissions include (but are not limited to):

  • Working details from other SIGGRAPH 2025 programs, such as from the Technical Papers, Art Papers, Production Sessions, Courses, etc.
  • Discussions about prototyping and design in practice
  • Technology overviews from experts in their field and their (immediate) applications
  • Use of immersive and interactive design tools, e.g. AV | VR |XR
  • Physical computing devices or objects
  • Exploratory platforms for design and creation

Example Topics of Interest

  • Interactivity and engagement with virtual or physical displays
  • Practical or experimental techniques in experience design
  • New ways computer graphics and interactive techniques support adaptive technology to aid people in their day-to-day lives
  • Demonstrations of the use of handheld, wearable, or remote devices that explore relationships among the body, data capture, feedback, and usability
  • Simulating our world for the better (whether its called Digital Twins, Metaverse or other)
  • Demos from research projects — and code walkthroughs of same
  • 3D worlds design, including the processes, production, content generation, concepts, or strategies in 3D imaging, gaming, or wearables
  • AR/VR/XR design tools and their application in interaction, usability, and playability relationships
  • Manufacturing technologies, including 3D printing and other techniques from the next wave of manufacturing technology
  • Audio and music software, hardware, and hacks at all levels
  • Small-scale electronics and technology projects and circuit bending that foster interactivity

Thierry Frey
SIGGRAPH 2025 Labs Chair

How to Submit

Your active involvement in SIGGRAPH 2025 is crucial for fostering collaborative creation and enhancing immersive experiences through cutting-edge computer graphics and interactive techniques. We are excited that you are submitting your work for consideration.

Log into the submission portal, select the “Make a New Submission” tab, select “General Submissions,” and select “Labs” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.

Please note that all Emerging Technologies, Immersive Pavilion, and Labs submissions will be juried together, and the jury makes a final determination in which program the submission fits best.

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Submission Formats

Labs seeks installations and hands-on classes that appeal to varying levels of expertise and bring an element of participation and fun.

To Submit a ‘Hands-On’ Class

To submit a “hands-on” class, go to the “Make a New Submission” page and select “Labs.” In the “Presentation Format,” select “Hands-On Classes.” All hands-on classes must have specific and well-defined learning objectives. Hands-on classes are typically one hour. If your class is supported by having participants preload applications or content on their own devices, or to have gathered a short list of materials, please make this very clear in your submission.

To Submit an Installation

  • If your installation is accepted, you are required to have at least one person present at all times during the conference.
  • Provides hands-on creation with optional take away

In particular, all Labs submissions require:

  • Contributor information. Full names of primary content creators/presenters. (Please note: Each contributor must be identified with their full name, affiliation, and a unique email address. Duplicate email addresses within a submission are not allowed.)
  • Title, a 50-word description of your project that we can use in promotional materials if your work is accepted, running length, genre.
  • Final representative image. (.jpg, .jpeg, .png), that illustrates an important aspect of your submission. See Representative Image Guidelines. You may supply up to six images if they will help clarify your submission.
  • Abstract. A good abstract serves as an overview of your submission, provides technical details, method of presentation, the intended audience, and the expected takeaways. See Author Instructions for more information. The document you submit for review should be a single column PDF, which can be prepared in Microsoft Word or LaTeX – we recommend the use of LaTeX, and the “manuscript” parameter to the \documentclass will prepare the PDF as a one-column document: \documentclass[manuscript]{acmart} If you are using Microsoft Word to prepare your submission, print the document to a PDF file. This “submitted for review” PDF may be more than two pages in length.

If accepted for presentation, the final PDF version of your documentation must be no more than two pages in length, including references, and will be generated in TAPS from your Microsoft Word or LaTeX source material.

Abstracts should include authors’ names and affiliations, as the review process is “single blind.”

  • A video or application (optional).
  • Website and URL for conference publicity and media/attendee inquiries.
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Evaluation

Labs installations, “hands-on” classes should all be designed to engage and teach while producing a digital (and, in some cases, tangible) result. They also may take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:

  • Innovative: Pushes the boundaries of creative process; uses design, computer graphics, or interactivity in exciting new ways.
  • Participatory: Involves participants in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep.
  • Collaborative: Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project.
  • Core: Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.

Note: Your submission should not require a participant to purchase hardware (circuit boards, micro controllers, etc.) in order to participate in the class, but presentations that show what can be done with limited technology resources will be considered.

Non-Disclosure Agreements

SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.

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Upon Acceptance

1. Contributors will receive acceptance or rejection notices via email early May 2025. If your Labs Hands-On Class or Labs Installation is accepted you will also receive an email from “rightsreview@acm.org” with a link to your ACM Rights Management form within 72 hours of notification of acceptance of your work to the conference.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2025 programs may prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.

2. Complete Stage 2: Program Materials by Monday, 12 May 2025 which includes:

  • Provide the name and email of the contributor to receive and distribute the contributor registration codes.
  • Review your submission to confirm or update the list of contributor(s), affiliation(s), and 50-word summary statement suitable for conference publicity.
  • Update your auxiliary images and video (required).
  • Provide a valid ORCID identifier — ACM requires that all accepted contributors register and provide ACM with valid ORCID identifiers prior to publication. Corresponding contributors are responsible for collecting these ORCID identifiers from co-contributors and providing them to ACM as part of the ACM eRights selection process.
    • You and your co-contributors can create and register your ORCID identifier at https://orcid.org/register. ACM only requires you to complete the initial ORCID registration process. However, ACM encourages you to take the additional step to claim ownership of all of your published works via the ORCID site.

3. Publication

If your submission is accepted, you must prepare and submit a revised abstract for inclusion in the ACM Digital Library (two pages maximum). This abstract must be submitted by Tuesday, 27 May 2025. Please prepare your abstract using these templates and instructions.

When your ACM Rights Management form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.

Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program so that you do not miss these email messages.

The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. The TAPS-generated PDF of your abstract must be no more than two pages in length, including references.

You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by Tuesday, 27 May 2025. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2025.

Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.

4. In-Person Experience

  • If your installation or hands-on class is accepted, you are required to: Attend in-person at SIGGRAPH 2025 in Vancouver.
  • Personnel Support: If your installation is accepted, you are required to have at least one person present at your installation during the published hours of the program to which you are accepted. This is inclusive of staffing your installation during lunch breaks and/or when you may be presenting an Experience Presentation (if applicable). Contributors will be able to take short breaks throughout the day. Travel support is not provided. Limited conference registration is available for selected installation contributors.
  • What’s Provided by SIGGRAPH for Your Installation Space: SIGGRAPH strives to support accepted contributors with the display of installations at the conference. At a base level, SIGGRAPH will provide:
    • 8’ high black drape on three (3) sides of installation space
    • 6’L x 30”H black-skirted table
    • Two (2) Chairs
    • Wastebasket
    • Two (2) 20 AMP Outlets

SIGGRAPH and accepted contributors will work together to determine the exact needs of each installation.

While SIGGRAPH may cover expenses for some additional setup needs, contributors may need to rent specialized equipment, technology, furnishings, carpeting, or rigging at a cost.

Note: We encourage you to fit your installation within a 10 x 10 foot area and remember that you are responsible for bringing the equipment (e.g., hardware) needed to run your installation at the conference.

  • Shipping of Equipment and Insuring Equipment

If your installation is accepted, you are responsible for bringing or shipping any necessary equipment to Vancouver before the conference, and you also are responsible for the return shipment of the equipment. Some equipment may be rented at the conference.

5. SIGGRAPH Contributor Advertising and Promotion Policies

SIGGRAPH does not allow advertising or promotion within the conference venues by contributors or in programs other than in the Exhibition, or if it has been previously approved by Exhibition Management, as it is incompatible with our stated mission, disrupts the aesthetics, and is considered an interruption of the attendee’s experience. Conference programs should focus on the presentation and furthering the attendee experience. Any promotion of logos, signs or organizations is not allowed unless previously approved. Because contributors to the conference program are selected through a jury process or curated into the conference, they do not pay for the space allocated and are recognized with SIGGRAPH Conference registrations. SIGGRAPH does provide opportunities to companies who want to promote products in other manners. Inquiries about promotional opportunities can be addressed to exhibits@siggraph.org.

6. Presenter Recognition

More information on SIGGRAPH 2025 contributor recognition if your work is accepted, coming soon.

You will receive an email by early June explaining how to access the registration discount code as well as instructions for registering. The contributors using the discount codes are eligible for the early-bird registration rate regardless of when registration is completed. Any additional contributors who will be presenting a Labs Hands-On Class or a Labs Installation are also required to register at the appropriate registration level for the program, and prevailing registration rates will apply.

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Timeline

All deadlines are 22:00 UTC/GMT unless otherwise noted.

18 February 2025, 22:00 UTC/GMT
Submission deadline

Early May 2025
Acceptance or rejection notices are sent to all submitters.

12 May 2025
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.

27 May 2025
Two-page abstract deadline. If we do not receive your two-page abstract by 27 May, you will not be allowed to present at SIGGRAPH 2025.
A 30-second video to be used for promotional purposes is due.

8 August 2025
Official publication date for the ACM Digital Library.

Please Note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

10-14 August 2025
SIGGRAPH 2025
Vancouver Convention Centre
Vancouver, Canada

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Diversity, Equity, and Inclusion

SIGGRAPH prioritizes conversations and industry contributions that spotlight how diversity, equity, and inclusion makes our communities, industries, and teams stronger. Conference programs provide a safe place to grow, discuss, and learn from one another and to bridge boundaries with the goal of making our community more inclusive and accessible to all. SIGGRAPH encourages submissions that spotlight DEI content across every SIGGRAPH program.

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